Derekw10's Training Guide.
I like to think of this as the most advance training guide you can get without me training your horses my self. This training guide is how I train every horse in the Derekw10 stable. I have rules that I stick to in training and I would say I find every horse best distance and going in 2 cycles…….. Most of the time.
Step 1 – Three it’s the magic numberStep 1 is the most important rule in there Derekw10 stable.
The first 3 tts should be over the same track & going at 1400, 2200 and 2850, without any tack applied.
Once you have completed these 3 tts it is very easy (most of the time) to tell what type of horse you have a sprinter, classic or stayer.
The way to tell what type of horse you have is by looking at the lengths gap between 1400-2200 and 2200-2850. There is a way to master this but of cause that will come with playing the game.
Sprinter Example1400
2200 this TT will only be slightly higher or lower than the 1400 TT
2850 this TT must be slightly higher or lower than the 2200 TT
Classic Example2200 This TT will be higher than 1400 TT, and the 2850 TT will be slightly higher or lower than the 2200 TT.
Stayer Example2850 The 2200 TT will be higher than the 1400 TT, then you will see the same improvement or more from 2200 TT to the 2850 TT.
That is the basic first 3 TTs.
Step 2 – Check other distances.NOTE – I never train a horse over 1800, I believe most 2200 horse and some 1600 horses are good at 1800, but the only way to tell is to race your horse over this distance. I race all my 2200 horses at 1800 and they have all done well.
Ok so you know have your sprinter, Classic or a stayer horse but what next.
NOTE – Dont experiment over other tracks / goings yet.
Sprinters Horses
After the first 3 tts I then train at 1000,1200,1400,1600
I can not explain here what you are looking for TT wise it’s just something you cannot teach. However I can help out.
Some horses drop so much at 1000 compared to 1400 that you can tell the horse will not be a 1000 horse.
Other horses drop at 1600 from 1400 so you know that your horse won’t be a 1600 horse.
This part of training you cannot teach it’s by playing the game and taking notes you’re soon be able to spot what is needed.
Classic Horses
I train at 2200 then again at 2400
To tell if your horse gets 2400 you are really looking for an improvement sometimes you may need more depending on the horse. Again something you cannot teach.
Stayer Horses
I train at 3200.
You can tell if your horse stays the 3200 distance by how much it drops from its 2850 tt. If your horse drops a big amount from 2850 to 3200 then the chances are your horse will not stay the 3200 distance. However if there is only a slight drop from 2850 to 3200 this normally means your horse will stay the 3200 distance.
In some cases your horse may drop a little more and still get the 3200 so if you are unsure might be an idea to race over the distance.
NOTE Some times your horse may only drop slightly with no Equipment on over 3200 but once you have added shoes, geld and blinkers you can drop more and therefore will not stay the 3200 distance. It is always best to double, triple check this distance in future training cycles.
Step 3 –Applying Equipment BLINKERSNOTE – Dont experiment over other tracks / goings yet.
For each distance you have completed the following number of tts.
Sprinters 7 tts
Classic 5 tts
Stayers 4 tts
Now let’s go back to the 3 main distances depending on your type of horse give one more tt.
Sprinter 1400
Classic 2200
Stayer 2850
Now its time to add the blinkers, so ADD BLINKERS, train once over the following distance.
Sprinter 1400
Classic 2200
Stayer 2850
Once you have added blinkers you are looking for an improvement on the next TT. The reason it's best to add blinkers before any other equipment is because there is less random involved and will give you a truer reading. Any improvement with blinkers is normally good but to be sure you are really looking improvement every time you put the blinkers on. If you put the blinkers on and your horse TT drop this will normally mean your horse has not taken to the blinkers and are best left off.
DOUBLE CHECK BLINKERS
Take the blinkers off, train once over the following distances.
Sprinter 1400
Classic 2200
Stayer 2850
PUT BLINKERS BACK ON.
Now the blinkers are back on, train once over the following distances.
Sprinter 1400
Classic 2200
Stayer 2850
If both times your horse has improved from blinkers then its pretty safe to say your horses likes them if your horse has lost performance both times then its safe to say your horse has not taken to them. Sometimes blinkers can be a real struggle to work out in this case I believe the best thing to do is 2 training cycles one with blinkers and one without to see what times you get at full fitness, but this will be in later training cycles.
Step 4 - Applying EquipmentNOTE – Dont experiment over other tracks / goings yet.
So far for each distance you have completed the following number of tts.
Sprinters 11 tts
Classic 9 tts
Stayers 8 tts
Now its time to apply the rest of your equipment
Colts - Apply shoes and apply geld.
Fillies - You can only apply shoes as they don’t have anything to cut off.
Train over the following distance.
Sprinter 1400
Classic 2200
Stayer 2850
By now your horse will be getting near to full fitness this is a good time depending on what type of horse you have to maybe just train over a few distances. Please keep training now to your horse flips.
For example
Sprinters
Train at 1200 and 1600 before flipping at 1400
Classic
Train at 2400 (if it gets 2400) before flipping at 2200.
Stayer
Train at 3200, then maybe even 2400 before flipping at 2850.
Step 5 – Finding the best going.I do this by using the auto train. A lot of people won’t want to use this but I think it’s a great feature that RC added to the game and I take full advantage of it.
I set the auto train to
Track All
Going All
Train If Below 90%
Then depending on the horse I train at the following.
Sprinter 1400
Classic 2200
Stayer 2850
Once your horse reaches 90% it is time to study the tts. You are looking for something that standout. This sometimes is easy to spot and other times not so much. The more horses you train the easier this becomes.
Example
This is an example cycle of a horse on what different grounds to try.
Australia (turf)-2850-Soft
Dubai (dirt)-2850-Fast
England (turf)-2850-Firm
Australia (turf)-2850-Yielding
Canada (dirt)-2850-Muddy
Hong Kong (turf)-2850-Good
England (turf)-2850-Soft
America (dirt)-2850-Fast
Hong Kong (turf)-2850-Firm
England (turf)-2850-Yielding
Dubai (dirt)-2850-Muddy
Remember to study the TTs you are looking for a TT that stands out. As an example if over Hong Kong Good you were hitting a higher TT at 70% than England Firm 83% then this would be a good stand out that your horse will like Good ground over muddy.
Once at 90% I train the horse on the Track, Distance, and Going that stands out until it flips.
Step 6 Finishing up.Once you have completed these 2 cycles it is a good idea to train more and more to find your horses 2nd best going and more. Some horses can be a one ground horse while others will be good at all grounds and goings. I also like to train all sprinters at 1000-1600, Classic horses at 2200/2400 and Stayers at 2400-3200 just so I have a better idea on how good my horse is.
I hope you enjoy as much success with my training guide as I have.
Derekw10 Posted via email from Raceclubs.com